
Distant Melody
A downloadable game for Windows, macOS, and Android
Welcome to a world where Vocaloid changes lives!
Distant Melody is a unique take on the rhythm game genre featuring an interactive story and the song “wishing well” by outstanding Vocaloid artist nostraightanswer. Uncover song lyrics, explore the struggles of adult life, and use music to reconnect with your childhood best friend!
Fellow Vocaloid fans Amika and Emerald were inseparable until college split them apart. Now Amika is trying to reconnect with her old friend by listening to Emerald’s favorite Vocaloid artist, nostraightanswer. But as she falls asleep, Amika finds herself transported to a surreal world of galaxies, nebulae, and stars inspired by nostraightanswer's music. There, she discovers a string of desperate messages emerging from a massive black hole. Someone’s trapped inside...and they’re calling for help.
Special thanks goes to nostraightanswer, whose music inspired the game’s story. Without your amazing work, Distant Melody would not have been possible!
If you enjoy the music in this game, please visit nostraightanswer’s YouTube channel and check out "wishing well" and the rest of the amazing specters album.
If you encounter any technical issues, please let us know in the comments!
Android Installation Instructions
- To install the game on Android, download the .apk file to your Android device, open it, and press “Install.”
- If the installation fails, it may be because of a lack of disk space. Try deleting some items and trying again.
Features
- Contains the first chapter of the Distant Melody story
- Rhythm gameplay with a unique twist
- A choice-based narrative about young artists, self-doubt, and hope for the future
- Emotional Vocaloid soundtrack by nostraightanswer
- Playable on Android tablets, PC, and Mac
- Completable in one sitting
Known Issues
If you encounter these technical issues or any others, please let us know in the comments!
- Lower-Spec Android Devices - Players using slower, less powerful Android models may experience performance issues that cause audio and visuals not to line up properly. This may make it more difficult to play the rhythm section of the game.
- Bluetooth Headphone Latency - Players using bluetooth headphones may experience a delay between visuals and audio that makes it more difficult to play the rhythm section of the game.
- Partially Cut-Off Buttons - Devices with certain aspect ratios may partially cut off buttons located closer to the edge of the screen during interactive dialogue sequences. In most cases, these buttons should still be usable.
Accessibility Options
Autoplay Toggle - Allows each line of dialogue to appear on its own without the player pressing the “Continue” button.
Fast-Forward Button - Skips the player to the next dialogue choice.
Separate Music/Ambiance and SFX Volume Controls - The player can adjust the volume of music/ambiance and SFX separately.
Windowed Mode - Available on PC and Mac.
Background Contrast Filter - An optional filter that appears over the background of the rhythm section of the game, reducing any distracting visual details. The player can customize this filter’s color and opacity.
Secondary Bars Metronome - A series of bars appear under the player in time with the music.
Metronome Rings- Rings appear around an NPC in time with the music.
Metronome Blinking - An NPC blinks in time with the music. (Enabled by default)
Modular Metronome Settings - The player can choose to enable any combination of the above rhythm settings that they choose, including all of them simultaneously or none of them at all.
Interactive Tutorialization - The rhythm section of the game begins with an interactive tutorial.
Credits
Music
"wishing well" from the specters album by nostraightanswer
Project Direction
Chris Lautenbacher, Jacob Brosler, Nick Carbonara, Maddy Cherrier, Hal Clark, Pat Dimaandal, Chris Fleming, and Lance Hengya
Art Leads
Hal Clark and Lance Hengya
Character and Asset Designers
Hal Clark, Kayla Deer, Final, hatsukoin, Mac Li, Shirley Liu, MikaMagica, Charlotte Pang, Nedward Rehanek (@wakayrd), Link Simon (@cawinkylink), Arka Tu, Maya "kemple T" Williamson, and Masha Zhdanova
UI Asset Designers
Hal Clark and Final
Animators
Final (Animator) and Mac Li (Animation Consultant)
Development Leads
Jacob Brosler and Nick Carbonara
Developers
Justin Almendral, Whitney Kluttz, Will Kracke, Stella Liu, lukinator1, Seamus Ly, Kevin Ray, Matthew Sze-Tu, and Cavan Vince
Narrative Leads
Nick Carbonara and Chris Fleming
Narrative Designers
Mercedes Hesselroth and Wendy Ninomiya
External Narrative Research Advisors
Christina Kelly (@paper_artichoke), Erika Ramsey (Kinjo), Cal Ramsey, and Sunny Schofield
Accessibility Consultants and Testers
Jordan Bach (Consultant and Tester), Tay C. (meowzerswowzers, Consultant and Tester), Ian Hamilton (Accessibility Specialist), Jeppe "Serth" Nymand (Consultant and Tester), Julie Oliveira (Consultant and Tester), Audrey Spencer (Consultant and Tester), members of r/DisabledGamers, and the IGDA Game Accessibility Special Interest Group
Playtesters
Andrea Chen, Snow Dong, Jonah Gaynor, Devon George, Ethan Gill, Gary Goldberger, Owen Hey, Steph Hoechst, Justin Huang, Maham Ismail, Dan Jang, Nadya Karpova, Christina Kelly (@paper_artichoke), Micah Lind, Kaz Long, Monckat, Peter Stidwill, Esther Tzau, Sammy Walkey, Nathan Wentworth, Em Wider, Michael Yung, Daniel Zona, and attendees of FableVision Creative Juices 2023 and 2024
Updated | 5 days ago |
Status | Released |
Platforms | Windows, macOS, Android |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Distant Melody |
Genre | Rhythm, Interactive Fiction, Visual Novel |
Made with | Unity |
Tags | 2D, Cute, Music, Short, Singleplayer, Story Rich, tablet, vocaloid |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse, Touchscreen |
Accessibility | High-contrast, Interactive tutorial, One button |
Download
Development log
- Pause Functionality Bug Fixes96 days ago
Comments
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Played the demo. Real nice all around. One issue is that in the intro (Mac) the text in the messages is really large so lots of words are longer than one line and get cut. This also means many texts are longer than one screen and need to scroll up to see the beginning.
We're glad you enjoyed the demo!
Could you send us a screenshot of what you're seeing? Also, what MacOS version are you on and what is the aspect ratio of your monitor? These might give us a clue as to what's happening.
Thank you so much!
There's a screenshot. It's a fullscreen at the standard 1521x982 resolution on a MacBook
That's on 15.1.1 with no large font size accessibility settings
Got it, thanks! Most likely, this is the game responding in a strange way to your MacBook's resolution.
If you have another device with a different aspect ratio, you could try playing it on that device for better results. In our experience, the text tends to look good on devices with a 16:9 or 16:10 ratio, for instance.
All the Mac screen resolutions are that same aspect ratio (because Apple). After some fiddling, it snapped into a size that looks correct (with lines that fit the words) and now it defaults to it every time I run it (because Apple). If the game is so sensitive to screen ratio (only 20% of screens are 16:9), you can ask Unity to force that ratio on every screen (it letterboxes it). Thanks for responding. Good game :)
Ah, interesting. Thanks for letting us know about that, and for the kind words about our game!