Tried it out, I had a lot of fun with the demo! One thing that might be nice is the ability to replay the level from the main menu once you beat it once, but that's definitely something that could probably just wait for a larger release if this is going to be expanded out into a full fame!
I did get into the groove with the song, but I had a couple rough parts that some QoL stuff might help with:
- The bubble hitbox feels quite large and can make things tough, particularly with the spikes and navigating around the terrain when trying to avoid the fish! The fish fortunately needs to touch the character, but oftentimes my movement would cause me to barely clip a rock or spike and basically guaranteed force me back to a checkpoint. Maybe a very soft circular indicator around the mouse to show "this is where your entire bubble will end up" would help, at the very least worth consideration as an accessibility feature?
- Because of how gently the song starts I had to listen to the song for several seconds before I got the beat, and then from there had to quickly process which was the on and off beats. I think the metronome bar thing might be really helpful to show before the song starts, maybe with some "ghost" lines to give an indication before turning to real lines at the start of the song? I don't think I need it for the entire song, but giving a visual guideline before the song starts and then fading away after a few measures might help the player get into the groove right away!
I did have a lot of fun and even played through a second time to try and get all the text boxes! I think the core gameplay is very fun and I can easily imagine what future levels would look like in terms of potential hazards and challenges.
Played the demo. Real nice all around. One issue is that in the intro (Mac) the text in the messages is really large so lots of words are longer than one line and get cut. This also means many texts are longer than one screen and need to scroll up to see the beginning.
Could you send us a screenshot of what you're seeing? Also, what MacOS version are you on and what is the aspect ratio of your monitor? These might give us a clue as to what's happening.
Got it, thanks! Most likely, this is the game responding in a strange way to your MacBook's resolution.
If you have another device with a different aspect ratio, you could try playing it on that device for better results. In our experience, the text tends to look good on devices with a 16:9 or 16:10 ratio, for instance.
All the Mac screen resolutions are that same aspect ratio (because Apple). After some fiddling, it snapped into a size that looks correct (with lines that fit the words) and now it defaults to it every time I run it (because Apple). If the game is so sensitive to screen ratio (only 20% of screens are 16:9), you can ask Unity to force that ratio on every screen (it letterboxes it). Thanks for responding. Good game :)
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Tried it out, I had a lot of fun with the demo! One thing that might be nice is the ability to replay the level from the main menu once you beat it once, but that's definitely something that could probably just wait for a larger release if this is going to be expanded out into a full fame!
I did get into the groove with the song, but I had a couple rough parts that some QoL stuff might help with:
- The bubble hitbox feels quite large and can make things tough, particularly with the spikes and navigating around the terrain when trying to avoid the fish! The fish fortunately needs to touch the character, but oftentimes my movement would cause me to barely clip a rock or spike and basically guaranteed force me back to a checkpoint. Maybe a very soft circular indicator around the mouse to show "this is where your entire bubble will end up" would help, at the very least worth consideration as an accessibility feature?
- Because of how gently the song starts I had to listen to the song for several seconds before I got the beat, and then from there had to quickly process which was the on and off beats. I think the metronome bar thing might be really helpful to show before the song starts, maybe with some "ghost" lines to give an indication before turning to real lines at the start of the song? I don't think I need it for the entire song, but giving a visual guideline before the song starts and then fading away after a few measures might help the player get into the groove right away!
I did have a lot of fun and even played through a second time to try and get all the text boxes! I think the core gameplay is very fun and I can easily imagine what future levels would look like in terms of potential hazards and challenges.
Thanks for playing, and for all the thoughtful feedback. You make good points about the hitboxes and rhythm!
Out of curiosity, did you succeed in nabbing all of the song lyrics the second time around? :D
I think I was a little short, though I don't recall by how much exactly!
Ahh, so it goes!
Played the demo. Real nice all around. One issue is that in the intro (Mac) the text in the messages is really large so lots of words are longer than one line and get cut. This also means many texts are longer than one screen and need to scroll up to see the beginning.
We're glad you enjoyed the demo!
Could you send us a screenshot of what you're seeing? Also, what MacOS version are you on and what is the aspect ratio of your monitor? These might give us a clue as to what's happening.
Thank you so much!
There's a screenshot. It's a fullscreen at the standard 1521x982 resolution on a MacBook
That's on 15.1.1 with no large font size accessibility settings
Got it, thanks! Most likely, this is the game responding in a strange way to your MacBook's resolution.
If you have another device with a different aspect ratio, you could try playing it on that device for better results. In our experience, the text tends to look good on devices with a 16:9 or 16:10 ratio, for instance.
All the Mac screen resolutions are that same aspect ratio (because Apple). After some fiddling, it snapped into a size that looks correct (with lines that fit the words) and now it defaults to it every time I run it (because Apple). If the game is so sensitive to screen ratio (only 20% of screens are 16:9), you can ask Unity to force that ratio on every screen (it letterboxes it). Thanks for responding. Good game :)
Ah, interesting. Thanks for letting us know about that, and for the kind words about our game!