Played the demo. Real nice all around. One issue is that in the intro (Mac) the text in the messages is really large so lots of words are longer than one line and get cut. This also means many texts are longer than one screen and need to scroll up to see the beginning.
Could you send us a screenshot of what you're seeing? Also, what MacOS version are you on and what is the aspect ratio of your monitor? These might give us a clue as to what's happening.
Got it, thanks! Most likely, this is the game responding in a strange way to your MacBook's resolution.
If you have another device with a different aspect ratio, you could try playing it on that device for better results. In our experience, the text tends to look good on devices with a 16:9 or 16:10 ratio, for instance.
All the Mac screen resolutions are that same aspect ratio (because Apple). After some fiddling, it snapped into a size that looks correct (with lines that fit the words) and now it defaults to it every time I run it (because Apple). If the game is so sensitive to screen ratio (only 20% of screens are 16:9), you can ask Unity to force that ratio on every screen (it letterboxes it). Thanks for responding. Good game :)
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Played the demo. Real nice all around. One issue is that in the intro (Mac) the text in the messages is really large so lots of words are longer than one line and get cut. This also means many texts are longer than one screen and need to scroll up to see the beginning.
We're glad you enjoyed the demo!
Could you send us a screenshot of what you're seeing? Also, what MacOS version are you on and what is the aspect ratio of your monitor? These might give us a clue as to what's happening.
Thank you so much!
There's a screenshot. It's a fullscreen at the standard 1521x982 resolution on a MacBook
That's on 15.1.1 with no large font size accessibility settings
Got it, thanks! Most likely, this is the game responding in a strange way to your MacBook's resolution.
If you have another device with a different aspect ratio, you could try playing it on that device for better results. In our experience, the text tends to look good on devices with a 16:9 or 16:10 ratio, for instance.
All the Mac screen resolutions are that same aspect ratio (because Apple). After some fiddling, it snapped into a size that looks correct (with lines that fit the words) and now it defaults to it every time I run it (because Apple). If the game is so sensitive to screen ratio (only 20% of screens are 16:9), you can ask Unity to force that ratio on every screen (it letterboxes it). Thanks for responding. Good game :)
Ah, interesting. Thanks for letting us know about that, and for the kind words about our game!